package de.justphil.tcg.tcgserver.game.mechanics.property.properties;

import de.justphil.tcg.tcgserver.game.mechanics.game.Game;
import de.justphil.tcg.tcgserver.game.mechanics.property.Property;

public class Fury extends Property {

	public Fury(Game game) {

		super(game);
	}

	public static final int ATTACK_MODIFICATION = 2;
	public static final int DEFENSE_MODIFICATION = -1;

	@Override
	public int getAttackModification() {
		return ATTACK_MODIFICATION;
	}

	@Override
	public int getDefenseModification() {
		return DEFENSE_MODIFICATION;
	}

	@Override
	public int getType() {

		return PROPERTY_FURY;
	}

	@Override
	public boolean isStackable() {

		return true;
	}	
}
